

You oversee the affairs of an entire nation in the World War II era, with all that such a weighty responsibility entails, in real-time single-player or multiplayer campaigns. This is still not a game for the faint of heart. New support options both simplify attacks on enemy provinces and make such offensive operations more realistic. If not for lingering issues with the steep learning curve, the barrage of information boxes, and a couple of bugs, this would undeniably be Paradox's finest hour. Although the game follows its predecessor so closely that you may still want to play with mouse in one hand and textbook in the other, many refinements and additions make the intimidating interface and extraordinary depth almost user-friendly. However, the new Hearts of Iron II shows that Paradox has learned from its mistakes. The resulting release was decidedly problematic, with a modern setting shoehorned into a design built for the era of muskets and pantaloons, artificial-intelligence holes the size of the Bismarck, and loads of bugs. But moving the strategic themes and historical depth of the Europa Universalis series to World War II was such a surefire idea that developer Paradox Interactive forgot the actual game. If there were a hall of fame for great game concepts, Hearts of Iron would be a first-ballot inductee.
